For the graphics course I'm TAing this term, sometimes one or another of the TAs puts a shirt together with an image of the good puppets and ray tracer images. I'm currently attempting to create a t-shirt image and thought I'd show a preview of the work-in-progress. As I'm not adept at any 3D modelling packages, and there seems to be no good way to import the puppets into any such program (at least not in a reasonable time frame) I've decided to go with something that is, essentially, an exercise in image editing:
Not all the puppets are there because I have to get larger versions of the screen captures of them so I don't have to scale them up too much for the shirt image and I want to get different poses for some of them (including a couple of the ones already in the image).
The reason for the Tetris-like background is because the first assignment for the course is, essentially, Tetris (which I believe I mentioned in a previous post). I managed to fill an 8-by-8 grid of Tetris pieces and have associated each puppet with a piece that sort of, but not quite, approximates the shape of the puppet - or that's the idea, anyway. However, there is one extra piece since there were only 15 puppets so I think my evil snowman will be putting in an appearance to fill up the last one.
To those of my readers who are familiar with the FASS script for 2010, note that I have associated Luigi with an s-shaped piece.
I haven't decided what exactly I want to do with the background - if I should leave it white, use some uniform colour (like grey) or fill in each square according to the colour of the associated Tetris piece. I'll probably make a few different versions and see which I like best. The final image will also have four ray tracer images across the bottom.
Freak Out,
-TFitC
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