Monday, November 2, 2009

Puppetry in Motion

Last week, the puppet assignment was due in the undergrad graphics course that I'm TAing this term. The main focus of the assignment is hierarchical modelling, but it tends to be referred to as the puppet assignment because part of the assignment includes creating a posable "puppet" model which can have it arms, legs and head moved.

From a programming point of view, it's actually one of the easier assignments in the course (or that's the way I found it, anyway). Most of the work comes in that students can get a bonus mark for making a fancy puppet, but doing so tends to take a lot of extra time.

A number of students usually do fancy puppets, though, which is nice 'cause I like seeing what people come up with, plus it's something interesting to look at while marking them. The puppets are located here, with this terms being at the top of the page.
Link
The next assignment is the ray tracer which should also, hopefully, produce some interesting things to look at.

On an unrelated note, since it was Hallowe'en over the weekend, I wore my cape at school on Friday (I did not wear it on the way to/from school as it was wet out).

Freak Out,
-TFitC

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