Showing posts with label graphics project. Show all posts
Showing posts with label graphics project. Show all posts

Thursday, April 30, 2009

Colour Checking

Whelp, I finally finished up my last assignment and project for the colour course yesterday so the term is now well and truely done and I get a few days to relax and rest up before the summer term starts. Of course, it still looks like I'm not taking any courses over the summer so I'll just be marking and doing some reading to try and hone in on a possible research topic. Overall, a fairly low key summer, but I'm not complaining, mind you!

Anyway, the colour project has a webpage write-up for it which I posted to my project blog (link a couple posts down) but I'll link it again here for good measure:

Artists' Paint Mixing Simulation

Unless one is interested in some of the technical details, the results section is probably the most interesting to look at as it has most of the pictures.

I have to say I rather liked the project and think it turned out fairly well. I wasn't doing anything nearly this cool at work, so I think this just confirms for me that going back to school was the more-or-less right thing to do.

Anyway, I'm probably going to spend most of the afternoon playing FF X-2 and may even manage to finish it up so the summary post for that may be coming in the not to distant future.

Freak Out,
-TFitC

Sunday, September 7, 2008

Projects on the Go (With Pictures!)

So, I thought to myself, why don't I do a post about a couple of my projects I was working on this weekend, just for the heck of it! And seeing as it's my flog(*), I'll do what I want to. Narf.

First up is my graphics programming project. I was poking at the particle sy
stem stuff a bit (which is about as far as the project has gotten thus far), namely converting it to render point sprites, instead of a textured quad for each particle, which meant writing a point sprite shader (w00t). I also acquired a better test texture for particles so they look a bit snazzier now, over all. There's still some tweaking I want to do and no doubt some further optimizations, but I might leave some of that until later so that I can start working on other stuff. (I can be impatient like that.)

A short clip for the curious:



I've also been poking at my RPG Maker 2000 project, known as "The Kyoujo RPG" (working title). Specifically, I've been working on the latest dungeon, which is still in progress seems to be turning out well. As I seem to have been on a bit of an RPG Maker kick lately, I found some videos on YouTube of various RPG Maker projects which, of course, made me think it'd be cool to whip up a trailer for the Kyoujo RPG, despite the fact that it's nowhere near complete and will likely never be 100% complete, at least in its RPG Maker incarnation. Still, its fun to think about and tinker with from time to time.


And because I can:



Well, that's all for today.

Freak Out,
-TFitC

(*) Flog = Freak Log